ZV-2026-1998 · 2026-10-09 · sfxmint.com
sfxmint.com: Field use_credits was removed from make_kit_sounds input; consumers still sending it may be rejected or silently ignored.
breaking
What changed
Field use_credits was removed from make_kit_sounds input; consumers still sending it may be rejected or silently ignored. Field confirm_credits was removed from make_kit_sounds input; consumers still sending it may be rejected or silently ignored.
What to do
If your agents call sfxmint.com, pin the new snapshot, patch the affected call sites, and let a green contract check confirm the fix. If you don't use the changed tools, nothing is required, but the rest of the ecosystem just learned about it at the same moment you did.
The redline
− use_credits Field use_credits was removed from make_kit_sounds input; consumers still sending it may be rejected or silently ignored. − confirm_credits Field confirm_credits was removed from make_kit_sounds input; consumers still sending it may be rejected or silently ignored. − Make sounds in a Game kit: each sound gets up to four takes. While the kit's makes are fre… + Make sounds in a Game kit: each sound gets up to four takes, and each sound made is one ge… make_kit_sounds − Make a new sound effect from a description when the library has nothing suitable (search_s… + Make a new sound effect from a description when the library has nothing suitable (search_s… generate_sound − A Game kit's state: its scenes, its sounds (event key, when it plays, status, the takes ma… + A Game kit's state: its scenes, its sounds (event key, when it plays, status, the takes ma… get_game_kit − Start a Game kit: SFXMint plans the sounds one game needs and makes them as CC0 takes to p… + Start a Game kit: SFXMint plans the sounds one game needs and makes them as CC0 takes to p… start_game_kit